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Thread Statistics | Show CCP posts - 1 post(s) |

Nevyn Auscent
Broke Sauce
3179
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Posted - 2016.04.16 00:24:49 -
[1] - Quote
Ouch.... CCP, Give Marauders some use outside of Bastion mode if you are stripping away their immunity. They are barely better than T1 Battleships as it is, in some cases T1 Battleships apply more DPS. So buff their base outside Bastion stats please since you are making Bastion weaker. |

Nevyn Auscent
Broke Sauce
3181
|
Posted - 2016.04.17 04:09:49 -
[2] - Quote
PAPULA wrote: Yea with the right support... Capital fleet is also very good if you have support, if you are alone titan in space, battlecruisers will kill you.
If you go in alone with a marauder and 8 battleships attack you, neut you, you will die.
There are actually a couple of good solo PvP Marauder set ups, Golem & Vargur, but they are based around the 2*XL-ASB set up from what I know, and how crazy overpowered multiple ASB's are to start with, and very much based on knowing your targets before you drop your marauder on them. And you can do the 2*XL-ASB set up on non marauders and get also insane results. So it's not the fact it's a marauder so much as ASB's.
However the removal of immunity from the Bastion massively shifts things, especially in PvE where you can no longer use Bastion to drop points on you temporarily and take advantage of the delay re-establishing it after Bastion finishes to warp out of a site.
Basically, Marauders need a compensating buff for when they aren't in Bastion, because they sure weren't overpowered compared to the T1 BS, if anything Marauders were totally underwhelming for a T2 Battleship. |

Nevyn Auscent
Broke Sauce
3197
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Posted - 2016.04.22 01:49:21 -
[3] - Quote
A simple solution to return power to Marauders. Remove the immobility on Bastion. Now there is control over what types of Ewar it makes you immune to webs & points can still apply, so it makes you resistant to ECM/TP/TD/Damps & have really good local tank and the downside is no remote assistance.
This would actually make Marauders able to Maraud again, which requires mobility. Siege type effects are not what marauders do, and this would bring mobility and diversity back into things.
I proposed a similar thing in the carriers thread for FAX & Dreads, to stop the 'sit in one spot and blob' type of warfare, and make tactical awareness and positioning more of a thing. |

Nevyn Auscent
Broke Sauce
3198
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Posted - 2016.04.22 12:30:02 -
[4] - Quote
PAPULA wrote: Yea, well i still think faction battleships will be way better if they nerf bastion module. If bastion will no longer be 100% immune to NPC's, i will sell my marauders and use only faction battleships.
And this is why moving marauders wouldn't be OP. They can be webbed and they can be scrammed through Bastion already with the change, so they wouldn't be immune to tackle. |
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